Oct 31, 2009
Oct 22, 2009
Mo' Wip-age...
Moved the CG Con Toronto info here:
http://cgcondemotornto09.blogspot.com/
Posted by pointpusher at 7:50 PM 5 comments
Sep 6, 2009
Digital Sculptor... WIP
Some of the most awe-inspiring digital sculpting work I've seen comes from people who have experience pushing around clay in the real world. People like Alex Oliver, Gio Nakpil, Mike Defeo, Jeff Feligo, and Dave Cortez (to name a few) have a great understanding of shape when pushing clay or pixels.
In the end, it's their understanding that drives their creative choices helping them to produce amazing art. Saying the tools do the work is like telling an author his computer writes the book. To the author, the computer only adds a level of editing capability. The same is true for the digital artist.
Anyway, this guy is super WIP.









Posted by pointpusher at 9:16 PM 7 comments
Aug 25, 2009
Testing, testing, 1,2,3...
This little lady is the result of some recent sketching at home.
Posted by pointpusher at 10:22 PM 8 comments
Aug 8, 2009
Some recent Shenanigans
Last night, I felt like just sketching in Zbrush a bit. This guy is what came out of a couple of hours and a few glasses of Green Tea. Nothing serious, just fun. At the end is a mental ray render out of Maya of a sculpted mesh using decimation master. Decimation master is so damn cool! I'm eagerly anticipating the end of the month, when Zbrush 3.5 hits!
This little lady is the brainchild of my good friend Cleveland Hibbert. He came up with a story for this character and I did a design for it. I originally wanted to model her and present her as a character for CG-Con, but I abandoned the idea for one I thought was more fun. For now, she lives in the unfinished projects folder.
Posted by pointpusher at 1:02 AM 6 comments
Jul 28, 2009
CG Hub 3D Jam
Myself, Rodrigue Pralier (AKA Bad Koala), and Jeff Miller (AKA RedRepublik) are moderating some challenges over at cghub.com. They will last a month long, and the first one just launched a couple of days ago.
These are meant to be challenging exercises with a focused theme, but the subject matter in a particular themes is very broad, so you're free to do something cool. All skill levels are welcome, and there are prizes! C'mon, it won't hurt. (the image in the banner is by the amazing Jeff Miller)
Posted by pointpusher at 10:58 AM 1 comments
Jul 20, 2009
CG con demo LA...
Moved the CG Con LA demo info here:
http://cgcondemolosangeles09.blogspot.com/
Posted by pointpusher at 12:36 PM 7 comments
Jan 13, 2009
Carlos Huante W.I.P
So I've been trying to carve out a little time in the evenings to work on a full piece, and I've always been a fan of the work of Mr. Carlos Huante. If you're not familiar with his work, prepare to be dazzled when you go to his website here: He also has two amazing books published you should check out as well. They can be found here: and here:
***Edit... So I finally finished this guy (or at least I'm putting him down for now)...***



Posted by pointpusher at 5:20 AM 17 comments
Labels: carlos, danny, huante, pointpusher, williams, zbrush
Nov 20, 2008
Who said Halloween was over?
A quick sketch today.
A quick sketch today.
Posted by pointpusher at 2:14 AM 16 comments
Nov 12, 2008
Old dude WIP
I've been wanting to work on more than a head for a while now and to learn more about integrating different work flows using Zbrush. This dude is still WIP, but I probably wont go too much further before getting bored and moving on to something else. He's been fun so far though.
Posted by pointpusher at 1:50 AM 11 comments
Nov 4, 2008
Another floating head....
I promise, I'll do some bodies soon. A friend went to the Joru Schell exhibit at the Gnomon Gallery in Southern California and took some pictures(thanks Juan). Some of the pictures from the exhibit inspired me so much, I sketched out this guy this morning.
Posted by pointpusher at 2:25 PM 9 comments
Sep 26, 2008
quickie relief
These were fun. I was inspired by my friend Mike Defeo who did an AMAZING relief piece for the Totorro Forrest Project. Each quickly sculpted from a plane in Zbrush with no idea where I was headed.

Posted by pointpusher at 11:23 PM 8 comments
Jul 23, 2008
GO WEST YOUNG MAN, GO WEST...
This week has been bitter sweet. I've been at Blue Sky for eleven and a half years and I've had the opportunity to learn from a lot of amazing people there. Now, I'm off to Seattle to join an intimidatingly skilled group of artists at a company called arenaNet. They made a fantastic game called guild wars a few years ago, and are working on even more amazing stuff now. To all my ex Blue Sky peeps, I'll miss ya!
Posted by pointpusher at 5:32 PM 23 comments
Jun 9, 2008
tf2 fan art
So, I've been a fan of the art style of Team Fortress 2 since the game's debut. I recently created a little fan art of a new character class; The Aviator. This was a really fun project, and I learned a lot about creating full characters for real-time (I still have a lot more to learn though). The music, background and font are all lifted from the game, so they are property of Valve.



Posted by pointpusher at 8:38 PM 19 comments
Labels: danny, maya, pointpusher, team fortress, tf2, williams, zbrush



