A while back I did some sculpting, modeling and texturing for Hornet animation for a British McDonald's ad. It was a really fun job because I got to do some design sculpting based on sketches by the amazing Peter de Sève. Below are a few sessions for a couple of the design sculpts, followed by a quick look at a couple of the textured models.
A guy with glasses
A chubby guy
A Short, old monk
A tall, old monk
Hair Sculpting
One of the texture tests I sent to the client
8 comments:
Came out fantastic! Congratulations
Thanks Nori.
thanks for posting such videos, very instructive and the outcome is just amazing.
Haha, wow! Very impressive sir. I'm gonna have to say that was better than watching the actual airbender movie.
haha what a great work Daniel!
Loved the way you sculpted the character on the first video, super simple and well done!
;)
add me on you links man, i´m adding you to mine !
Cya!
Mariano, talk about an honor. i really really dig your work man, adding you right now, and THANK YOU!
Great, beautiful sculpted and textured models. Thanks for sharing!
awesome work as always!!!
i guess you prefer to make props (like those glasses) in zbrush? or is it faster to just go into maya and build them on a decimated mesh, and bring them back into zbrush? I guess it's all the same outcome.....
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