Aug 31, 2010

Some old freelance.

A while back I did some sculpting, modeling and texturing for Hornet animation for a British McDonald's ad.  It was a really fun job because I got to do some design sculpting based on sketches by the amazing Peter de Sève.  Below are a few sessions for a couple of the design sculpts, followed by a quick look at a couple of the textured models.
A guy with glasses

A chubby guy

A Short, old monk

A tall, old monk

Hair Sculpting


One of the texture tests I sent to the client


8 comments:

Unknown said...

Came out fantastic! Congratulations

Pointpusher said...

Thanks Nori.

Unknown said...

thanks for posting such videos, very instructive and the outcome is just amazing.

andrewQuintiliani said...

Haha, wow! Very impressive sir. I'm gonna have to say that was better than watching the actual airbender movie.

Mariano Steiner said...

haha what a great work Daniel!
Loved the way you sculpted the character on the first video, super simple and well done!

;)
add me on you links man, i´m adding you to mine !

Cya!

Pointpusher said...

Mariano, talk about an honor. i really really dig your work man, adding you right now, and THANK YOU!

Alex Liki said...

Great, beautiful sculpted and textured models. Thanks for sharing!

Tyson Murphy said...

awesome work as always!!!

i guess you prefer to make props (like those glasses) in zbrush? or is it faster to just go into maya and build them on a decimated mesh, and bring them back into zbrush? I guess it's all the same outcome.....